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Despite this momentarily decline, global gaming audiences are projected to increase at a steady growth rate and surpass these figures within 2023. In 2022, the number of gamers worldwide was estimated at three billion, down from the 3.2 billion global gamers during the height of COVID-19 in 2021. Despite Asia-Pacific’s prominence in gaming, the United States was still the single biggest gaming market worldwide in 2022, followed by China and Japan. This is also reflected in the gaming industry revenue split by device – mobile gaming is estimated to account for more revenue than console and PC gaming combined.īy generating almost half of global video gaming revenues, Asia-Pacific is the region with the biggest revenue share, followed by North America. Overall, mobile games are the biggest digital gaming segment, with more than 150 billion U.S.
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While the continuously declining physical game sales received a bump during the pandemic, digital sales account for the vast majority of video gaming revenues worldwide.
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